This tutorial reviews the following:
Rendering UI - Rendering UI consist of scene, Appearance Gallery, Perspective View, Render Window, Render region, and render setup.
Scene - We can select scene from scene gallery or we can apply saved scene from local disk.
Room - There are two types of room rectangular room & cylindrical room. (Go to option change the room type) Set the room orientation as per requirement.
Light - In light list we see the default light and environment light. As per requirement we can add light bulb, spot light, distant light, sky light. We can change the light intensity 0 to 10. We can change position from source location and aim point location.
Effects - We can change the reflection setting and background setting.
Render setup - There are two types of render setup photolux and photorender. We can change the render quality, shadows and anti-aliasing quality from low to medium & medium to high.
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The sweep tools were consolidated into a single dashboard in Creo 1.0 with an internal sketch for the section to be swept, and an external sketch for the trajectory to sweep along. We enabled embedding the trajectory sketch into the sweep feature in Creo 2.0 M080 and Creo 3.0, so that a user can optimize the regeneration of a pattern which uses trajectory sketch dimensions.... (Show more)(Show less)
This white paper shares a couple of tricks for PTC Creo 3.0 from our experienced PTC University instructors that you won’t find in the manuals.
• One-Click Switching Between Windows
• Viewing Geometry From Another Angle
• Simplifying the Smart Filter